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The tool can be used to design a new HIV prevention program for adolescents, as well as other programs related to the larger context of sexual and reproductive health (such as pregnancy prevention programs). It is intended for use by donors and organizations implementing HIV prevention and sexual and reproductive health programs for adolescents. The tool is particularly useful for organizations already implementing adolescent programs focused on life skills training, sexual and reproductive health education, leadership development, and HIV prevention. …
This Tool-kit for Action has two components. In Part One, you will hear from a sample of youth and youth workers (based in Ottawa) on what prevention, education, and awareness strategies have reached them, what they think about these strategies, and their own ideas for effective youth-centred HIV/AIDS actions for their communities. Part Two looks at a range of for- and by-youth public education initiatives from Kenya, the US, South Africa, Bangladesh, and Canada. …
This curriculum is designed to help youth in Ghana face the challenges of growing up. The set includes a facilitator's manual and a workbook for participants. …
This curriculum has been developed to assist individuals to have a clear and factual view of humanity; to provide them with the information and skills necessary for rational decision-making about their sexual health; to change behaviour; and to prevent HIV infection. The curriculum is oriented towards learners. Many activities are geared towards making learning practical and pupil-centred. The content gradually becomes more complex as the student moves from one level to the next. The purpose of the curriculum is the promotion of awareness about, and prevention of, HIV. …
This curriculum is designed to help youth in Ghana face the challenges of growing up. The set includes a facilitator's manual and a workbook for participants. …
GIMME 5, Life Orientation Game is an awareness game made by Dr. David V. Kolnick in 2005. Played by four individuals, or two teams of two players, it is educational, affording the players the opportunity to make choices, to strategize, and to take risks in order to win. The board is a lesson. Starting from the hut, the house, the shack and the mansion, it shows that HIV/AIDS affects all people, no matter their station in life. The stepping-stones and the bridges, used here instead of the usual board squares, portray the hurdles the player has to overcome as he/she progresses through life. …
The document is designed to help youth (age 10-24) in Botswana face the challenges of growing up, to help them make decisions about their sexual health, and to prepare for work in the future. It focuses on three important issues young people face: 1) recognizing the importance of adhering to values, 2) learning more about their body's functions and dealing with sexual and reproductive changes, feelings and behaviors and 3) thinking about and planning for their future. …
This activity book contains a series of 10 activities for primary school students aged 10 to 12. Designed primarily as an HIV and AIDS curriculum, the Beacon School activity book use activities, exercises, and stories to deliver behaviour change message related to HIV and AIDS. Participating students learn basic life skills and personal and environmental hygiene. They also gain knowledge about, and develop, healthy attitudes towards HIV and AIDS. Goals, key messages, overview, time allocated, necessary materials and preparation are specified for each activity. …