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Animation and videogames: sustainable creative industries for the Caribbean region

04/10/2022
08 - Decent Work and Economic Growth

Animation, videogame and related industries were faced with numerous setbacks as a result of the pandemic. To discuss about existing challenges and opportunities for these sectors in the Caribbean in the aftermath of COVID-19, UNESCO held the online event The animation and videogame industries: collaboration, monetization and sustainable business opportunities on Tuesday, 4 October 2022. 

As we emerge from COVID-19, the animation and videogame industries have the potential to promote a more inclusive and organized creative economy in the Caribbean that protects intellectual assets, enables fair economic distribution, celebrates cultural diversity and fosters community.

Anna Paolini, Director of the UNESCO Cluster Office for the Caribbean

Speakers from the animation and videogame sectors from Cuba, Guyana, Jamaica, Trinidad and Tobago and the European Union discussed and exchanged experiences and considerations on the creative and economic potential of these industries, and their complementarity with other creative areas. After two panel discussions, the event split into smaller discussion rooms to allow participants to better exchange and connect, with the purpose of promoting networking for future collaboration projects.

© UNESCO

We see a tremendous capacity in the region. But we are separately doing our bits. We need to join hands within the region to reach another level.

Roxane Colthrust, Animae Caribe

Panelists and more than 100 participants from 19 Caribbean and European countries also shared best practices on sustainability strategies and access to revenues. The use of gaming technologies to enhance teaching and learning, collaboration between the animation and gaming industries and music, livestream performances and innovate distribution of creative products, were highlighted as positive synergies for the development of the sector. 

We can build a sustainable model for the animation and videogame industries in the Caribbean. But there are still gaps that we need to overcome: capacity building, better infrastructure for studios and e-commerce development.

Francine Leitch, Guyana Animation Network (GAN) Inc.

The meeting was organized within the framework of the UNESCO programme Transcultura: Integrating Cuba, the Caribbean Union and the European Union through Culture and Creativity, funded by the European Union, aiming at professionalizing and strengthening the cultural and creative sector in the Caribbean, through cooperation and exchange in the region and with Europe.