Project ID 221RAS3001
Recent studies have shown that game-based innovations are not just fun but pedagogical methods that harness the power of play to transcend boundaries. Therefore, through a participatory approach that puts youth at the center, this project aims to support young people in co-designing guidance on how to use existing games and to design a game blueprint to develop intercultural competencies and socio-emotional emotional learning for PVE in selected countries in South Asia. This initiative was submitted by UNESCO and UNAOC for funding from the Counter-Terrorism Fund.
- On-going
USD 81,320
Total Project Budget
USD 81,183
Total Incurred Expenditures
Progress
On-goingGeographical Scope and Beneficiaries
-
Afghanistan 19%
-
Bangladesh 19%
-
India 19%
-
Sri Lanka 19%
-
Myanmar 19%
-
None 5%
Contributors
Financial plan
Type of Funding | Uses of Funding | Sources of Funding | Project Budget (USD) | Incurred Expenditures (USD) |
---|---|---|---|---|
Voluntary Contribution - Tightly Earmarked | Social and human sciences | United Nations Office of Counter-Terrorism | 81,320 | 81,183 |
Project contributes to
- 100%
- Gender Equality
- Youth | 100%