Project ID 221RAS3001

Recent studies have shown that game-based innovations are not just fun but pedagogical methods that harness the power of play to transcend boundaries. Therefore, through a participatory approach that puts youth at the center, this project aims to support young people in co-designing guidance on how to use existing games and to design a game blueprint to develop intercultural competencies and socio-emotional emotional learning for PVE in selected countries in South Asia. This initiative was submitted by UNESCO and UNAOC for funding from the Counter-Terrorism Fund.

  • On-going

USD 81,320

Total Project Budget

USD 81,183

Total Incurred Expenditures

Progress

On-going
Start Date 2021.04.20
End Date 2022.04.30
100%

Geographical Scope and Beneficiaries

Country Allocation

Financial plan

Type of Funding Uses of Funding Sources of Funding Project Budget (USD) Incurred Expenditures (USD)
Voluntary Contribution - Tightly Earmarked Social and human sciences United Nations Office of Counter-Terrorism 81,320 81,183

Project contributes to

Contribution to UNESCO Results Framework 2022-2025
Sector: Social and human sciences
Outcome 7 - Promote inclusion and combat discrimination, hate speech and stereotypes Output: 7.SHS4 - Member States capacities strengthened to devise and prioritize effective youth policies and interventions that provide youth with opportunities to meaningfully engage in policy-making and to scale up youth-led solutions at global, regional, national and local level
Contribution to Sustainable Development Goals
  • 100%
UNESCO Global Priorities and Priority Groups
  • Gender Equality
  • Youth | 100%